Four disciplines, one team.
No handoffs between design and engineering — the person who draws the screen is the person who ships it.
Flows, interfaces and prototypes drawn to the constraints of the build.
We start from the workflow, not the wireframe — mapping what the user is actually trying to get done before we draw a single screen. Prototypes are built to be tested, not admired. On Culina, that meant designing around one motion — point, snap, cook — before a single screen got drawn.
Sites and applications built to load fast and stay maintainable.
Production apps in the same stack we'd choose for our own products — typed, tested, and built so the next engineer (including future us) can read it without a walkthrough. Sourcelight ships as a server-rendered web platform; Culina ships as a native iOS app on Expo and React Native.
Components and documentation your team can extend without us.
Tokens, components and usage rules documented well enough that your team can add a new screen next quarter without asking us what the spacing should be. Sourcelight's console runs on a documented design system, not one-off screens.
Production code, handed over with the reasoning still attached.
Every non-obvious decision gets a comment or a doc, not just a commit. You inherit the reasoning, not just the repository. Sourcelight and Culina both run CI on every push — typecheck and tests gate the code before it lands.
From first call to shipped build.
A short working session to pin down the problem, the constraints, and what shipped actually looks like.
Flows and screens drawn against the real constraints of the build, not a moodboard.
Production code from day one — no separate prototype to throw away later.
Deployed, documented, and handed over with the reasoning still attached.
Have a project in mind?
Tell us what you are building and we will tell you honestly whether we are the right fit.